Project Recreo – GM Actions & Wound Levels

Featured Image is The Invitation by Leighton Tsai

GM Actions (or how NPCs do things)

While in the shower this morning it came to me finally, that the GM should not be doing any card drawing in this game for actions. Thank you to those who helped plant the seeds of thought around this. Maybe the GM can draw cards for other reasons, but for most of the things players will be doing or reacting to, the GM should not draw cards….

So that means in combat NPCs will just have some automatic actions that will happen that then players will react to. An NPC will attack and automatically hit unless the player chooses to react and try to dodge or parry the attack.

An example will look like this:

An NPC attacks a PC. The GM declares the NPC hits for 3 damage. The PC has Basic Armor, so the armor will absorb at least 1 damage. But if the PC doesn’t do anything they are still going to take 2 damage. With only a 3 Stamina, that means they will be 2/3rds to being knocked out. So the PC decides to use a Reaction token, and rolls Melee Combat to parry the attack. They will have to roll 2 successes or more to block out all the damage.

Wound Levels (or in D&D parlance, hit points)

PCs have a Wound Level equal to their Stamina. If they don’t have the Stamina Aspect they have it equal to their Physical Attribute.

Once a PC has received Wound tokens equal to their Wound Level they are knocked unconscious and can no longer take actions.

A PC is consider dead once they have received twice their Wound Level in wound tokens. (i.e. if the PC has a Stamina of 3, the PC is considered dead once if received 6 wound tokens)

Each wound token that a PC has that has not knocked them unconscious or made them dead, decreases the number of cards a character draws or redraws (the player chooses).

Example:

A character has 2 wounds, and hasn’t gone unconscious yet, attempts to take an action that they have would draw 4 cards and redraw 3. The player can choose one of those options due to the 2 wounds:

  1. Draw 3 cards, and redraw 2
  2. Draw 4 cards, and redraw 1
  3. Draw 2 cards, and redraw 2 (you can’t redraw more than you drew originally)

This last action here isn’t the best but a player can still choose it.

I’m finally gonna have my first play test here with real players in less than two weeks so I’m looking forward to seeing these ideas in action and see how they hold up to actual play.

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