Project Recreo – Pregen characters for playtesting, part 1 #NaGaDeMon

Featured image is Laying Low by Maik Beiersdorf

I finally have a name for this project (rather than just #NaGaDeMon), at least to use through early playtesting. I’m going to call it Project Recreo, which means resurrect in Latin. Thank you Sue, for your input!

This article though is going to outline some of the pre-generated characters I’m going to use in the early playtesting sessions. Here’s what I am thinking the initial options will be:

Artificial Intelligence (AI) Walking Computer

Abilities & Aspects

  • Mental 4 (Intellect 5, Acuity 5)
  • Physical 2 (Strength 3, Agility 3)
  • Spiritual 1

Skills

  • Academia (Basic)
  • Detection (Basic)
  • Military (Basic)
  • Ranged Weapons (Basic)
  • Science (Advanced)
  • Technology (Advanced)

Powers

  • J – Increase Speed (flip one of your used action tokens)
  • Q – Analyze Enemy (force opponent to draw one less card in next re-draw)
  • K – Search the Net (decrease target number of next test by one)

Heritage Traits

  • Cybernetic Eye – +1 re-draw when using Ranged Weapons
  • Immunities – immune to poisons, radiation, psionics, and mind-altering magic.
  • Weaknesses – Susceptible to hacking, cannot use magic

Magic

  • None

Equipment

  • TBA

Bio-engineered (BE) Companion

Abilities & Aspects

  • Mental 3 (Acuity 4, Willpower 4)
  • Physical 3 (Agility 4, Stamina 4)
  • Spiritual 1

Skills

  • Detection (Advanced)
  • Fine Arts (Basic)
  • Fitness (Basic)
  • Parley (Advanced)
  • Trade (Basic)
  • Vehicles (Basic)

Powers

  • J – Aid Benefactor (give +1 draw to ally during next action)
  • Q – Fluid Genes (reduce target number of next physical action by one)
  • K – Rally Friends (decrease ally wound level by one)

Heritage Traits

  • Designer Gene – Pain Tolerance (operates at one level higher than default wound level)
  • Weaknesses – Cannot use magic, cannot procreate

Magic

  • None

Equipment

  • TBA

Nephalim-born Spy

Abilities & Aspects

  • Mental 2 (Acuity 3, Willpower 3)
  • Physical 4 (Strength 5, Stamina 5)
  • Spiritual 1

Skills

  • Cunning (Basic)
  • Espionage (Basic)
  • Fitness (Advanced)
  • Melee Combat (Advanced)
  • Ranged Weapons (Basic)
  • Survival (Basic)

Powers

  • J – Reinforce Armor (gain an additional +1 to armor)
  • Q – Full Throttle (draw one additional card in your next action)
  • K – Stars Align (chose a number, that number is considered a success during this action)

Heritage Traits

  • Alien Gift – Nephalim Strength (once per session, decrease the target number for a Strength-based action)
  • Immune to poisons and radiation
  • Weak to psionics
  • Can only cast divine spells

Magic

  • None

Equipment

  • TBA

Human Arcana-Wielder

Abilities & Aspects

  • Mental 2 (Intellect 3, Willpower 3)
  • Physical 1 (Agility 2, Stamina 2)
  • Spiritual 3 (Arcane 5)

Skills

  • Academia (Advanced)
  • Arcana (Advanced)
  • Cunning (Basic)
  • Detection (Basic)
  • Fine Arts (Basic)
  • Parley (Basic)
  • Science (Basic)
  • Trade (Basic)

Powers

  • J – Hamper Opponent (cause an opponent to draw one less card on their next action)
  • Q – Boost Magic (add an additional component to spell without increasing the spell difficulty)
  • K – Clever Insight (ask the GM a yes or no game-related question that must be answered truthfully)

Heritage Traits

  • One free piece of equipment
  • Humans can gain mutations and cybernetics during game play, but not at character creation

Magic

  • Components
    • Create
    • Energy
    • Control
    • Propel
    • Multiply
    • Fluids (provided by Ancient Book of Water Magic)

Equipment

  • Ancient Book of Water Magic (provides the Fluids component for trained magic wielders)

More options to come…

In the next installment I’ll work on these two pre-generated character options

  • Evoluu Shaman
  • Grigori-touched Avenger

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